GRAPHIC DESIGN/ POETIC CARDBOARD
During the first graphics class, the teachers gave us a noun to the half of the class and an adjective to the other half. I got the noun "found objects". I thought about how we collect objects and how a person is defined by the objects he owns. Depending on the like-phase in which we live, we decide to keep certain objects or get rid of others. Also, depending on our tastes, hobbies or jobs we tend to store and buy useful things for us (an arts student keeps his paintings). Later I focused on the look of a person because according to the things we wear we want to transmit something or show the public a different part of us. Today's society is moving fast. We don't stop to meet people and we are guided by the first impression. I'm not referring to looks, but to the style. Normally, a person's style defines his or her beliefs and principles. We like to dress according to what we think, be it through symbols or the way we dress clothes/jewels/shoes, etc. After all, when we decide the image we want to project outside of ourselves, we are building our identity. The first idea I had was a project in which two people with opposing ways of thinking sit in a chair facing each other naked. These people should come with a bag full of objects to represent them and exchange them. In this way, while interacting, they should remove an object from the bag.
Later, we met with another person who had an adjective. In my case, the phrase we got was "poetic found objects". For a moment we thought of playing with the literary figure of the oxymoron with everyday objects. The result was a series of satirical pictures on the use of common objects.
GRAPHIC DESIGN/LOST LETTERS
During the second graphics class we focus on prints. They gave us a letter to convey a message. We had to transform that letter in an abstract or literal way. At first I came up with a lot of literal ideas about how to convey a message with that letter. Later, I decided not to use any of these ideas and to use abstraction to transmit something with it. My idea was to fill out the whole sheet of patterns, but I didn't have time. Even so, the final result was an aesthetic transformation of the letter "o", to be used in a logo/poster. I found the workshop quite interesting, because unlike others, they provided us with new tools to make our creations and gave us the opportunity to try new techniques.
GRAPHIC DESIGN/SITE SPECIFIC TYPE
The third day consisted of transmitting a message from an image. After experimenting with different scenarios in which to place my word, I was interested in using an ironic but critical tone. The main idea was to use a lot of apparent "rubbish" that was out in the schoolyard. This pile was made up of chairs, pieces of wood, metal, cardboard. When I saw it, I thought about the amount of uses that could be given to those materials. Even so, instead of people looking at their possible use, when they need any material they go directly to the art store, I thought I'd study how the human being gives "value" to things. I thought about how many times the value of the objects that we have is not given to us but imposed on us. When you buy something, you don't question its value. The only measure that tells us what the value of that object is is price. But often, if not always, the price is manipulated by sellers to generate extraordinary profits. Also, certain marketing strategies make us consume, those strategies make us think that we are saving money when we are actually wasting it. My final idea was to put several sales signs in front of this pile of trash and then record people reacting to those offers.
The final outcome was an ironic photograph in which a person holds the signal of one pound in front of all that pile of objects, pretending that it is he who is giving value to things, even though they were originally meant to end up in the trash can.
3DDA/ARCHITECTURE/BUILD IT
The exercise consisted on an ephemeral structure, a structure that could be positioned in a place and then be removed. I found it a good way to show the Architecture to a beginner. I studied Architecture for 2 years and I know more or less its foundations and how it works. At that time I was very interested in ephemeral Architecture.
It seems to me that lately the function of the architect has been misinterpretated. Nowadays there is an overexploitation of the land because of the numerous constructions. Building is unnecessary, and there have been many advances in Architecture that demonstrate that certain actions on the ground can be avoided.
Moreover, it has been shown that there can be different adaptations of the architecture to avoid such desertification. Today it is more necessary than ever that the architect focus on the impact he leaves on the environment. Society has to turn its perspective on Architecture, evolve, and realize that Architecture can be done without the need to damage and overexploit natural resources. The fact of putting a structure and then being able to remove it seemed to me a really interesting exercise. Besides, I am also really curious about the subject of the self-sufficient, recyclable constructions, and the portable installations. There are houses that recycle water and electricity.
Furthermore, I am curious about social housing, and how land could be lend to people who have nowhere to live. How to provide a home that does not need any facilities (which supose a money saving) and that can be transported at any time.
The structure I made is sculptural, completely ephemeral. A star figure with several quadrilaterals twisted that change shape if you look them from different perspectives. The feeling I want to convey with this space is connectivity. Architecture as a union of a society, as the core of all people. I was thinking a lot about the fact that a city defines the society that lives in it. I wanted to make a connected but somewhat twisted and convoluted figure to simulate the fact that a society, despite its diversity (of religions or ethnicities), has to mantein united to continue that coexistence in a city.
3DDA/JEWELRY/WEAR IT
The main purpose was to make a piece of jewelry that was related to social issues, specifically focused on the individual, and in the social conditions to which he submits without choosing them. That is the reason why I concentrated on everyday issues. Things we are supposed to do just because it is “common”, a destiny we are meant to live only because we are surrounded by certain social circumstances.
I had several ideas. The first one was about pregnancy. I wanted to make a pregnant gut that a woman could hang in her shoulders. A gut made of steel, heavy, uncomfortable, hard to hold. This is the idea I had to simulate the fact that the woman in society is represented as a sexual entity, and at some point, as a reproductive entity. Also i wanted to simulate the retrograde idea that women have a duty to bring children into the world, and the idea that if they do not carry out that function, they will be incomplete. Moreover, I wanted to represent the judgment to which a woman is submitted if she does not want to have a child. Some people think that when two cells meet, the woman immediately has the duty to give birth to a life,to feed her and to be by her side.
I thought about putting padlocks behind the woman's back. Padlocks which keys are not always women’s property. This is because the decisions that concerns their bodies are sometimes taken directly or indirectly by other people or circumstances.
The second idea I had was the one I developed in class. It consists of a mechanism that devide into three parts. Each part has a function. The first has the function of covering the person's eyes, the second the function of opening the mouth and keeping it open, and the third the function of holding the spoon pretending that it is feeding the person. The main objective was to claim the fact that nowadays we feed ourselves without knowing the procedure and the process to which that food has been subjected. I wanted to represent how marketing in restaurants makes us consume food in a certain way, away from our real needs. As the only way we have to feed ourselves is to go to the supermarket and buy, unconsciously we become accomplices of the atrocities that are committed in the food industry.
The third idea is how to graphically represent the importance of gesticular language. the project consists in placing ink utensils in someone's fingers, so that when moving and talking, they leave marks both in the environment and in the people and objects which they are interacting with. This shows the gesticular differences and similarities we all have depending on various factors, such as our genetics, our culture, or our personality.
Brainstorming was a good way to bring our interests to the surface. I realized that the fact of having to represent the project in the body, made me want to relate it to the person, and the individual. How despite of our cultural, ideological, and emotional differences, there will always be issues that concern us all, as a group, as part of a whole.
3DDA/PRODUCT DESIGN/USE IT
When they explained us the pathway, I thought about how interesting it could be to have the option of designing to the service of people, and about how designers provide society with objects that help perform daily actions. I like the way this type of design and the society are linked. A product designer orientates his designs towards people's benefits, as they have to take into account characteristics like confort, utility, secureness, etc.
Nevertheless, certain images of the presentation made me think about the other face of the coin.
Many times we depend of some objects because they make things easier. The problem comes when we don’t have that objects, and we don’t know how to do certain things without them. This cause a dependence in the person towards those auxiliar utensils. Ex: don’t knowing how to peel a potato with a knife and having to use a peeler.
I found it problematic how some objects designed encourage consumption and lead to an accumulation of things that deep down we do not need.
Even so, when they told us that the project would consist in the design of a chair,I changed my mind.
A chair is a common element that we use in everyday circumstances. What I interpreted from the presentation was that there are different approaches of the concept of chair: the sculptural / artistic, the practical / functional and a combination of both.
First, seeing the diverse ways of sitting down and of using the chair that people were having, and the poor postural hygene that they were adopting according to the use they where giving it, I realized that my idea was going to be based on the multifunctionality of the chair , without involving a sudden change of posture.
My final outcome is a multifunctional chair that allows the realization of as many actions as possible, without falling into redundancy. An idea oriented to minimalism, and to the idea of trying to do without as many objects as posible.
FINE ARTS DAY ONE
As I looked at the artist’s collections on the first day, I realized that, unconsciously, I too had many collections, insignificant but significant collections, shallow collections that had some meaning to me. For example, collecting birthday candles that reminded me of those that were full of good times but also some sad ones. My hobby of stacking melted New Year's candle wax in a perfect marble, making it a little bigger each year. Tickets for musicals, concerts, theatre plays, train tickets, cinema tickets. Sentimental relationship objects, letters and, above all, photos. That great collection of photos and videos that say so much about a person. The nice thing about collecting is not having a lot of things but the fact that they all meant something to you at some point in time.
It is also remarkable how the most basic and insignificant things I keep the most. Merely pieces of paper, wax, gifts, postcards, coins from countries I have visited. Things that are insignificant but whose loss would be very sad for me. So, when I was told that the exercise would mean having to collect something, it was a challenge. I thought of banal things, things without a concrete meaning such as photographs of eyes, voices, etc. However, I wanted something that in the future I could keep and still remember the reason for the collection.
I thought of the possibility of representing my close friends, the more the better. But how can we represent a person in one thing and, above all, how can we represent a person in something that has no material value?
That's when I looked at myself, I looked at my body, I thought about myself, I saw something appreciated by me and I saw my pendant: the little bottle of sand that I have hanging around my neck, sand that comes from a beach in Menorca, which is the place where I feel better. That's when I grabbed the pencil and drew the bottle. The importance of symbols for people came to mind: religious symbols, family symbols, signatures, writing forms, tattoos, etc. That is, to relate important things for a person with their ways of representing them in a paper.
I asked 60 people to draw me a symbol with meaning for them. Without realizing it, I had two pages full of stories from different backgrounds. I thought I'd play it on video, hang the images from the ceiling, but after all, the most beautiful thing was the two sheets of the notebook. It was nice to have so many things in so little space and something as insignificant as a sheet of paper. I certainly intend to continue with this collection.
FINE ARTS DAY TWO
Today I kept trying to figure out how to represent this collection. In a book that I found for my jewelry idea, I saw an artist and this one gave me the idea of doing an installation with four projectors. Each projecting on the wall of a cube room. In the middle of the room there would be a screen on which everyone who visited the exhibition could draw. It occurred to me that in order to make a great collection, people would have the freedom to draw their symbols and write their meaning. This meaning would appear projected on the wall. My second idea was to make a guessing game. Make an installation with all the symbols hanging from the ceiling and allow the spectator to interact with the exhibition, that is, make them feel part of the project. Leave some cards on a table and next to them some boxes with numbers. In this way, the viewer could identify which definition best described the symbol. My last idea was to continue with the notebook and use it as an insignificant wrapper that contained something so significant.
FINE ARTS DAY THREE
The last day we made our installation. The idea I wanted to keep was the notebook, although all three seemed interesting to me. The only problem was that since it was such a large collection (60 symbols) the first two ideas were difficult to represent. Still, I did the work in Photoshop, cutting out each symbol and phrase to place them on a white background, without cutting any detail, or changing any shape, so that the whole essence of the person remained there. Finally, the possibility of interacting with our colleagues seemed to me to be a great help, as the opinions of others could help both my colleagues and myself to generate new ideas and improve our results. The most important thing was to get to the bottom of our idea and discover those hidden intentions that others detect and that you had found difficult to detect.
FASHION AND TEXTILES/ YOUR SURROUNDINGS
After some reflection, I have been able to understand that fashion is no longer superficial at the moment when a garment is made up of a thousand ideas acquired from the observation of the society in which we live (books, stories, streets, buildings, textures, people, etc.).
The end result is a garment connected from the hands to the legs, despite the fact that this connectivity came from various parts of the building. I was pleasantly surprised that the curvilinear continuity of my garment could be in those straight lines from the recesses of the building.
I liked the fact that building windows could fit perfectly into the model's hand, and that the model could stretch her hand perfectly so that the windows could be placed evenly on her fingers without any difficulty. Model’s drawing (static/moving) from different perspectives made me progress. I learned about the human body and its proportions and how the proportions of a human body can be linked to architectural proportions.
Also it was useful to learn how to draw quickly scribbles to represent a instant idea, and then with more drawings continue developing it. Finally the result of combining at first the work of different people helped us orientated our final work in a unique way.
FASHION AND TEXTILES/ YOUR DATA
Nowadays we use objects from our daily lives. I liked the fact that they were personal. When I looked at the final design I had created and recognized my own objects, I realized that something so generic and so abstract at the same time (your own drawing) could have such a personal meaning.
Being able to carry out an installation with our own objects (bringing each one its own textures, colours and puzzles) also helped us to obtain different textures, contrasts and many proportions in a single drawing.
Also, the spaces between the objects and how we had decided to place them were captured in our sketches and ended up being as interesting as the objects themselves. The possibility of capturing different ways of locating different objects can also help to obtain different perspectives, and with them, shapes.
Later on, when we started to make the frame for the images, I realized that the smaller that frame was, the more interesting points I could find in the drawing. I also discovered that the most interesting points of the drawing were the juxtapositions between objects, or between an object and space. There was the contrast.
Subsequently, when using the acetate and capturing it in the projector, I realized the importance of colors in the different figures; how some shapes were better represented with certain materials or techniques; how superimposing ink and several layers of acetate could achieve the desired color for that space. Moreover, the projection of our creation in the human body gave rise to new suggestions on how to represent this drawing in 3D and, in that way, turn it into a garment.
FASHION AND TEXTILES/ YOUR INTERPRETATION.
Today we started with a styling. I tried, by all means, to ensure that the garments we had been given would not have the functionality of this garment, but serve as another garment for the body. I ended up getting interesting figures and began to visualize what could be a future design.
Later on I felt that drawing the silhouette and textures is helping a lot to improve the way I transmit the first ideas of my designs and to observe how a first idea, an unfinished drawing, can suggest many other additional ideas.
When it came time to represent textures, I thought about what I personally was interested in that texture. I mean, when I noticed a thread of a fabric, I wondered how I could capture that thread in the whole set. That way, I found a way to express my own style. At that time, the essence of each person was revealed by representing the things they saw.
Immediately, I realized that I was learning a lot about proportions and I also noticed that making an accurate and perfect drawing of something temporal greatly limited the options for developing it and imagining other things.
Also, studying the movement of people and costumes seems to me to be of paramount importance, since fashion is not static and is in constant motion. When you put on a garment and live with it, you're never static. Being able to visualize that garment in motion is important because in the end it is how people will see it and how it will be transmitted.
It is also important to know not only what material to use and when to use it, depending on what you want to convey with that garment. After the final result I made sketches with different textures and used the origami technique to find symmetries according to the human body and how to place them.